Pratyush Biswas

Concepts Forged Into 3D Visuals

Hard-Surface · Game Assets · Product Visualization

Pratyush Biswas

Tools I Use

Maya Blender ZBrush Substance Painter Marmoset Photoshop Unreal Engine Unity

About Me

I work as a 3D Artist focused on building game-ready, real-time assets that are meant to survive actual engines — not just look good in renders.

My core strength lies in hard-surface modeling, with a strong taste for vintage machinery, sci-fi props, and technically clean production assets.

I’ve worked across game studios and freelance pipelines, contributing to game assets, CGI film props, environment work, and product visualization.

From blockout to final optimization, I care deeply about clean topology, efficient UVs, and assets that perform well in both PC and mobile workflows.

Work Categories

Selected Projects

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